/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Huhuran
 SD%Complete: 100
 SDComment:
 SDCategory: Temple of Ahn'Qiraj
 EndScriptData */

#include "ScriptPCH.h"

#define EMOTE_GENERIC_FRENZY_KILL   -1000001
#define EMOTE_GENERIC_BERSERK       -1000004

#define SPELL_FRENZY 26051
#define SPELL_BERSERK 26068
#define SPELL_POISONBOLT 26052
#define SPELL_NOXIOUSPOISON 26053
#define SPELL_WYVERNSTING 26180
#define SPELL_ACIDSPIT 26050

class boss_huhuran: public CreatureScript {
public:
	boss_huhuran() :
			CreatureScript("boss_huhuran") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_huhuranAI(pCreature);
	}

	struct boss_huhuranAI: public ScriptedAI {
		boss_huhuranAI(Creature *c) :
				ScriptedAI(c) {
		}

		uint32 Frenzy_Timer;
		uint32 Wyvern_Timer;
		uint32 Spit_Timer;
		uint32 PoisonBolt_Timer;
		uint32 NoxiousPoison_Timer;
		uint32 FrenzyBack_Timer;

		bool Frenzy;
		bool Berserk;

		void Reset() {
			Frenzy_Timer = 25000 + rand() % 10000;
			Wyvern_Timer = 18000 + rand() % 10000;
			Spit_Timer = 8000;
			PoisonBolt_Timer = 4000;
			NoxiousPoison_Timer = 10000 + rand() % 10000;
			FrenzyBack_Timer = 15000;

			Frenzy = false;
			Berserk = false;
		}

		void EnterCombat(Unit * /*who*/) {
		}

		void UpdateAI(const uint32 diff) {
			//Return since we have no target
			if (!UpdateVictim())
				return;

			//Frenzy_Timer
			if (!Frenzy && Frenzy_Timer <= diff) {
				DoCast(me, SPELL_FRENZY);
				DoScriptText(EMOTE_GENERIC_FRENZY_KILL, me);
				Frenzy = true;
				PoisonBolt_Timer = 3000;
				Frenzy_Timer = 25000 + rand() % 10000;
			} else
				Frenzy_Timer -= diff;

			// Wyvern Timer
			if (Wyvern_Timer <= diff) {
				if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
					DoCast(pTarget, SPELL_WYVERNSTING);
				Wyvern_Timer = 15000 + rand() % 17000;
			} else
				Wyvern_Timer -= diff;

			//Spit Timer
			if (Spit_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_ACIDSPIT);
				Spit_Timer = 5000 + rand() % 5000;
			} else
				Spit_Timer -= diff;

			//NoxiousPoison_Timer
			if (NoxiousPoison_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_NOXIOUSPOISON);
				NoxiousPoison_Timer = 12000 + rand() % 12000;
			} else
				NoxiousPoison_Timer -= diff;

			//PoisonBolt only if frenzy or berserk
			if (Frenzy || Berserk) {
				if (PoisonBolt_Timer <= diff) {
					DoCast(me->getVictim(), SPELL_POISONBOLT);
					PoisonBolt_Timer = 3000;
				} else
					PoisonBolt_Timer -= diff;
			}

			//FrenzyBack_Timer
			if (Frenzy && FrenzyBack_Timer <= diff) {
				me->InterruptNonMeleeSpells(false);
				Frenzy = false;
				FrenzyBack_Timer = 15000;
			} else
				FrenzyBack_Timer -= diff;

			if (!Berserk && HealthBelowPct(31)) {
				me->InterruptNonMeleeSpells(false);
				DoScriptText(EMOTE_GENERIC_BERSERK, me);
				DoCast(me, SPELL_BERSERK);
				Berserk = true;
			}

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_huhuran() {
	new boss_huhuran();
}
